About NoomiClone
NoomiClone is a physics sandbox built around one deceptively simple idea: what happens between the swing and the landing is entirely up to you. You control a stick-figure athlete on a pair of parallel bars, and every release point, body angle and twist input changes the second that follows. There is no trick list to memorise and no countdown timer - only momentum, timing and nerve.
The core loop is short and endlessly repeatable. Build a swing, choose your release, shape your rotation in the air, then land clean, catch the bar again, or bounce through the trampoline zone and keep going. Bar mode rewards committed releases, while tumbling mode turns the floor into a playground for stacked backflips. Later updates added mid-air twisting, adjustable twist speed, slow motion, pose changes and replay clips, so a trick that felt impossible last week can be recorded and studied today.
NoomiClone was built in Unity by an independent developer and runs as a free browser-playable build alongside full mobile releases on Android and iOS. Everything runs on Unity's physics system, which is exactly why it feels honest: a small change in your release timing produces a visibly different flight path, and no animation fakes the result for you.
What keeps players coming back is that the game has no end state. There is no final level to clear - only a personal best, a cleaner swing, and one more attempt at the trick that keeps knocking you off the bar. Save a replay, look at the exact frame where the rotation drifted, adjust, and go again. It is a small game with an unusually deep learning curve, and it costs nothing to play in a browser tab.








Comments